View Full Version : 3d gif files
jayrev
13th August 2003, 12:14 PM
Don't know if this has been posted already, but someone has found a very clever way to simulate 3d effects in animated .gif files that is really cool! It's done by alternating between the right and left images of a stereogram.
WARNING: Some of the pictures in this link contain mild, tasteful, artistic nudity. Most are family safe.
http://www.well.com/user/jimg/stereo/stereo_list.html
Skeptoid
13th August 2003, 03:15 PM
Very annoying technique. The only one that is reasonably realistic is the fireplace shot.
jayrev
13th August 2003, 03:36 PM
Originally posted by Skeptoid
Very annoying technique. The only one that is reasonably realistic is the fireplace shot.
I agree that the wiggle is annoying. But I thought it was an interesting effect.
Sundog
13th August 2003, 03:52 PM
Anyone got any Excedrin?
arcticpenguin
13th August 2003, 03:52 PM
interesting but annoying.
Rosencrantz
13th August 2003, 04:02 PM
I thought it was really neat. Clever idea.
shanek
13th August 2003, 05:03 PM
I've seen this before. It's more effective when the perspective doesn't shift as much and the alternation is much faster. But I don't know if GIFs can handle that.
Jim_MDP
13th August 2003, 05:19 PM
There's a link to some Flash examples. There are some advantages.
I agree, the shift needs to be specific to the subject, some are better than others.
I hadn't seen these before, maybe it will catch on and improve.
Besides, how can I hate a "jimg" site?
:D
Brian
13th August 2003, 05:23 PM
What a great idea. It's a start, someone will get rid of the wobble eventually. And soon it will be used to make the majority of porn 3D.
Reginald
13th August 2003, 05:26 PM
I found that by opening and closing each eye, alternatively, every 0.2 seconds I get a lovely clear, flicker free image.
;)
RCNelson
13th August 2003, 05:32 PM
If you look at this crosseyed, you will see this in 3D.
3D 3D 3D 3D 3D 3D
3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D
3D 3D 3D 3D 3D 3D
3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D 3D
..
shanek
13th August 2003, 06:10 PM
Here's a page with some lovely 3D photos if you can stand being cross-eyed for a few seconds:
http://members.tripod.com/~kon_artz/barcel1c.htm
shanek
13th August 2003, 06:19 PM
Here's one of the "flicker" 3D images converted to the "crosseyed" method. Notice you can actually appreciate the detail better. (If you're experiencing eye strain, try sitting further back from your monitor.)
davidhorman
14th August 2003, 05:19 AM
Those images are better than they sound from the description. I tried making a smoother version of one of them but I'm not sure it improves the effect. You'll have to copy and paste this URL because Geocities won't allow linking (and be warned, it contains images of a naked bottom!)
http://www.geocities.com/david_horman/rocks.gif
David
shanek
14th August 2003, 06:08 AM
Nice job, David! I don't think it gives it any more of a 3D effect, but it does give nice, smooth motion. What technique did you use to get it?
davidhorman
14th August 2003, 09:11 AM
What technique did you use to get it?
I used Winmorph (http://www.debugmode.com/winmorph/) - the interface is a little nonstandard but it's free and has a wide variety of output formats. It was used to make the trailer for Dreamcatcher, and I've used it a lot for something which, if I'm lucky, you might hear about soon...
I was pretty pleased with the result - I also did a 24 frame version, which showed me just how easy making that "bullet time" crap in the Matrix is :)
David
shanek
14th August 2003, 11:55 AM
Originally posted by davidhorman
I used Winmorph (http://www.debugmode.com/winmorph/) - the interface is a little nonstandard but it's free and has a wide variety of output formats. It was used to make the trailer for Dreamcatcher, and I've used it a lot for something which, if I'm lucky, you might hear about soon...
I was pretty pleased with the result - I also did a 24 frame version, which showed me just how easy making that "bullet time" crap in the Matrix is :)
I thought there was some tweening involved there. I'll check out the software. Thanks!
Bullet Time is fairly easy, you just need enough cameras. If you want a slow-motion move instead of a completely still move, you need to time when the cameras fire, which is trickier. Other than that, rig up all the camera shutters to one switch and click it.
Unfortunately, it won't work well with digital cameras because they have a delay which varies. You'd have to make sure they were all the same model.
arcticpenguin
14th August 2003, 02:06 PM
Imagine what you could do with this: http://www.videredesign.com/products.htm
(click through to "Mega-DCS megapixel digital stereo head")
two megapixel cameras with a FieWire interface.
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