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Old 14th May 2012, 04:09 AM   #361
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Originally Posted by Fishstick View Post
*assuming you watch <720p. A 100gb cap is very easy to break if you watch a normal amount of either in a decent-enough quallity to warrant not-buying physical media.

A season (say 10 - 15 episodes) of 20 minute shows in 720p is easily 6 - 8Gb.
A season of Game of Thrones in 1080p is > 40Gb.
10-15 episodes is more than 2 months of bandwidth. Sure, if you're grabbing them all at once then it might be an issue, so you don't I guess.

Originally Posted by Fishstick View Post
If you use that same connection to also download games (where >5Gb is no longer rare for mainstream games), listen to music streams and watch youtube, a 100gb cap is surprisingly small.
If that's your thing then you do what I do, go with an ISP that offers free bandwidth from Steam (most of the time, grrr). I unfortunately don't know of any hi-def music streams for the style of music I'm into (at least, not for free) but yeah I guess that could add up depending on your usage.
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Old 14th May 2012, 04:45 AM   #362
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Originally Posted by Sceptic-PK View Post
10-15 episodes is more than 2 months of bandwidth. Sure, if you're grabbing them all at once then it might be an issue, so you don't I guess.



If that's your thing then you do what I do, go with an ISP that offers free bandwidth from Steam (most of the time, grrr). I unfortunately don't know of any hi-def music streams for the style of music I'm into (at least, not for free) but yeah I guess that could add up depending on your usage.
And if there's no such ISP in your area/country? Or you use another service like D2D/GoG/etc? I download Steam games (and their updates!) and listen to Spotify while gaming, so my BW usage adds up pretty fast. What works for me or for you doesnt automatically work for everyone.

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Old 14th May 2012, 04:52 AM   #363
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Originally Posted by Fishstick View Post
What works for me or for you doesnt automatically work for everyone.
Of course not (but GoG games are hardly going to bother the bandwidth cap). No reason to use D2D, other than they suck and too expensive, too many regional limitations for those outside NA.
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Old 14th May 2012, 05:08 AM   #364
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Ugh. Those were just off-the cuff examples. Replace GoG/D2D with 'linux sources' and 'cloud files' or 'uploading a lot of photos', then. The main point is that you can't gauge someone's expected bandwidth consumption by applying your own unique situation.
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Old 14th May 2012, 05:18 AM   #365
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Originally Posted by Fishstick View Post
Ugh. Those were just off-the cuff examples. Replace GoG/D2D with 'linux sources' and 'cloud files' or 'uploading a lot of photos', then. The main point is that you can't gauge someone's expected bandwidth consumption by applying your own unique situation.
I understand perfectly what you're saying, I'm just stringing you along because of your silly, irrelevant questions. Implicit to your statements is that no amount of bandwidth is ever enough. Even if we accept that meaningless position, we do what we always do when faced with finite resources, we prioritise. There are only a handful of TV shows that absolutely must have full HD, there is only so much music we must absolutely have at 320 or higher. We can only play so many games each month. If someone is unable to manage 100GB/month for their popular culture needs, then they're doing it wrong (or just don't get out almost ever).
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Old 15th May 2012, 03:42 AM   #366
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Originally Posted by Sceptic-PK View Post
Even if we accept that meaningless position, we do what we always do when faced with finite resources, we prioritise.
I believe that is the key point. Why would any of the Big 3 go from a model where the customer can buy basically as many games as they can afford, to a model where the customer has to "prioritize".

Sure they will have downloading as an option, why wouldn't they... But exclusively?? Not until bandwidth gets a whole lot better (and cheaper).
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Old 18th May 2012, 11:46 AM   #367
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Originally Posted by OnlyTellsTruths View Post
There are still tons of people with DVD players who are too poor or too lazy to use Netflix.

That latter part appears to be backwards. Netflix (at least, it's online streaming service) is designed for lazy people like myself. No need to leave the home, just turn on the computer or Xbox, start up the Netflix app, and I can start watching.

As to poor, Neflix in Canada costs $7.99 per month. Basic cable TV 'round these parts runs about $30 per month. If you start adding various specialty channel packages the cost can easily reach $60 per month, if not more. An Xbox Live Gold subscription can be had for about $5 per month, so Neflix plus Xbox Live comes to about $13 per month, less than half of what basic cable TV costs.
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Old 20th May 2012, 12:51 AM   #368
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Why are phone games compared to handheld games? They don't address the same markets at all. Iphone games are limited to a touch screen. Fine for games like Angry Birds, but go ahead and try playing Castlevania or Metroid with that...
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Old 20th May 2012, 01:20 AM   #369
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Originally Posted by Morrigan View Post
Why are phone games compared to handheld games? They don't address the same markets at all. Iphone games are limited to a touch screen. Fine for games like Angry Birds, but go ahead and try playing Castlevania or Metroid with that...
The Vita is a good mix. Touchscreen, back touchpad, SIXAXIS, buttons, two analogue sticks, etc.
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Old 21st May 2012, 05:02 PM   #370
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Coincidentally, the new issue of GameInformer (available at all GameStops) has a decent article on the very subjects in this thread. It is on page 20 and is titled "Treasure Hunting: How Game Makers are Getting your Money".

How long will physical media last and how they want to stop used games.

I typed this out, so any errors are probably mine.

Quote:
For many gamers, the familiar structure of buying a game at a store and bringing home a box with a disc remains the go-to path for delivery. This proven and profitable model remains the primary monetization avenue for the most high-end games.

<snip>

According to Jesse Divnich, who tracks industry trends as vice president of analysis with EEDAR, retail games remain a powerful revenue stream, and are likely to remain that way for many years to come. "The retail model will always exist for the foreseeable future," Divnich says. "Physical software sales account for $25 billion annually in the western markets, which is nearly four time more than several emerging markets such as social and mobile. We do believe, however, that the physical sales market is slowly declining. We see the retail model, which can support much higher price points, to continue to be a medium for triple-A video games." The likely migration away from retail could become increasingly apparent with the lower-tier products. "Middle-of-the-road titles, like movie-based games, 5- to 7-rate games, etc.are likely to switch to other markets, if not disappear entirely," Divnich says.

<snip>

Anecdotally, Neilsen's SoundScan report found that the music industry still sold over 220 million compact discs in 2011, even with the seemingly ubiquitous presence of downloadable tracks... <snip>
It then goes on to talk about used games and other related issues.
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Old 22nd May 2012, 12:31 AM   #371
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Originally Posted by Dinwar View Post
Add pirating to the mix, and you get a nightmare for any large gaming studio.
Nonsense, but this issue isnt about piracy at all anyway.
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Old 22nd May 2012, 08:40 AM   #372
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Originally Posted by OnlyTellsTruths View Post
I believe that is the key point. Why would any of the Big 3 go from a model where the customer can buy basically as many games as they can afford, to a model where the customer has to "prioritize".

Sure they will have downloading as an option, why wouldn't they... But exclusively?? Not until bandwidth gets a whole lot better (and cheaper).
Because the bandwidth thing is a complete red herring. Most games are a lot smaller than watching a single movie in HD.

Sure some games are giant behemoths of content but even those could be streamed a bit at a time as content as needed.

Red Herring.
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Old 22nd May 2012, 08:43 AM   #373
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Originally Posted by Morrigan View Post
Why are phone games compared to handheld games? They don't address the same markets at all. Iphone games are limited to a touch screen. Fine for games like Angry Birds, but go ahead and try playing Castlevania or Metroid with that...
Then games like castevania and metroid won't be what people play. The writing is on the wall and convergence is killing devices that only do one thing. So yes, they have different interfaces but the size of the iphone game market already crushes the handheld machines in terms of size.

What happens when every kid has a smart phone (along with every adult?)

People in the industry can see these trends and are investing appropriately in software. That doesn't include building a whole lot of handheld games anymore.
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Old 22nd May 2012, 08:46 AM   #374
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Originally Posted by OnlyTellsTruths View Post
Coincidentally, the new issue of GameInformer (available at all GameStops) has a decent article on the very subjects in this thread. It is on page 20 and is titled "Treasure Hunting: How Game Makers are Getting your Money".
So the official gaming magazine of gamestop says gamestop will be successful. Good one.

Quote:
It then goes on to talk about used games and other related issues.
Again, what makes you think these people have any clue of the barrel they are looking down? Gamestop already tried getting into the digital business by buying stardocks service and they are failing pretty bad.

Anyway we've beat this to death, I'll stick with my predictions previously in the thread. But just know that most "analysts" can't see past the end of their nose. We are at the front of a huge wave of change here in how games get distributed and consumed and not everyone has gotten the memo yet. Denial ain't just a river.
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Old 23rd May 2012, 02:29 AM   #375
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Originally Posted by NewtonTrino View Post
Because the bandwidth thing is a complete red herring. Most games are a lot smaller than watching a single movie in HD.

Sure some games are giant behemoths of content but even those could be streamed a bit at a time as content as needed.

Red Herring.
Odd how you repeatedly bring up Non-Console games in a discussion about Console games even though I keep reminding you of such.

PS1 games were on average 500mb each, PS2 games were on average 2gb, PS3 games are on average 4gb to 8gb each. PS4 games will probably start to fill up the entire Blu-Ray disc so, 16gb to 24gb.

I don't think anyone but you thinks they are going to start getting smaller!

I have doubts that a 24gb game is going to be streamable anytime soon.

Bandwidth is just one of the reasons physical media will still be on the new Nintendo in 2018. Hardly a red herring.

Originally Posted by NewtonTrino View Post
So the official gaming magazine of gamestop says gamestop will be successful. Good one.
Did you even read the quote? It is from the vice-president of EEDAR: Electronic Entertainment Design and Research.

Originally Posted by NewtonTrino View Post
Again, what makes you think these people have any clue of the barrel they are looking down?
Yeah why would Electronic Entertainment Design and Research have any clue about anything....

If you would, please address the actual content of the quote.
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Old 23rd May 2012, 02:43 AM   #376
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Originally Posted by NewtonTrino View Post
But just know that most "analysts" can't see past the end of their nose. We are at the front of a huge wave of change here in how games get distributed and consumed and not everyone has gotten the memo yet. Denial ain't just a river.
That is just an outright fabrication. No-one is denying it. Everyone has gotten the memo!

You are claiming it is happening now, while everything I know points to it happening a good decade off.

The subtitles of the article you are so quick to brush off are:

The Old Standard [physical media]

and

The Future is Downloadable

The entire article is about the memo!

So, as far as I understand it, you either disagree about the timeline, or you disagree that everyone is aware of it. I'm quite sure that everyone is aware of it, so it must be the timeline.

-----------------

As for handhelds and phones.

You already claimed that handhelds are dead now. That is clearly not true.

http://en.wikipedia.org/wiki/Nintendo_DS_sales

150 million units shipped in the past 8 years.

You also keep bringing up phone games. Those were never available on physical media, they were always tiny down-loadable games. Comparing them to console games just doesn't make any sense for at least for another decade.
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Old 23rd May 2012, 03:10 AM   #377
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Originally Posted by OnlyTellsTruths View Post
That is just an outright fabrication. No-one is denying it. Everyone has gotten the memo!

You are claiming it is happening now, while everything I know points to it happening a good decade off.

The subtitles of the article you are so quick to brush off are:

The Old Standard [physical media]

and

The Future is Downloadable

The entire article is about the memo!

-----------------

As for handhelds and phones.

You already claimed that handhelds are dead now. That is clearly not true.

http://en.wikipedia.org/wiki/Nintendo_DS_sales

150 million units shipped in the past 8 years.

You also keep bringing up phone games. Those were never available on physical media, they were always tiny down-loadable games. Comparing them to console games just doesn't make any sense for at least for another decade.
It does to those of us in the games industry who have the view that a game is a game no matter what platform it is on.
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Old 23rd May 2012, 03:13 AM   #378
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Originally Posted by Darat View Post
It does to those of us in the games industry who have the view that a game is a game no matter what platform it is on.
First, and most importantly, the part you highlighted is in a paragraph about downloadability. It should be read in that context.

As for what I take as your point, I completely agree.

You can compare Angry Birds to Zelda all you want to!

They are both games, this is true. There are ways to achieve the same revenue numbers with both, that is also true.

As far as I know the thread is about Sony, Nintendo, and Microsoft banning used games and/or physical media entirely on their respective home consoles, the Wii#, the PS#, and the Xbox#.

I don't see it happening for at least a decade.
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Old 23rd May 2012, 03:37 AM   #379
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Originally Posted by OnlyTellsTruths View Post
First, and most importantly, the part you highlighted is in a paragraph about downloadability. It should be read in that context.

As for what I take as your point, I completely agree.

You can compare Angry Birds to Zelda all you want to!

They are both games, this is true. There are ways to achieve the same revenue numbers with both, that is also true.

As far as I know the thread is about Sony, Nintendo, and Microsoft banning used games and/or physical media entirely on their respective home consoles, the Wii#, the PS#, and the Xbox#.

I don't see it happening for at least a decade.
If that was the case the thread would have been over a long time ago since there is no source that can confirm what Sony's plans are, never mind the other consoles.

What I find puzzling is how you want to limit the discussion to a subset of the market of people that play "computer/video games" and then further to a very small subset of the types of games people play. After all the same issues apply to all platforms on which people play games. An iphone is as much a games console as is an XBox these days, that's just a simple fact. And what such platforms demonstrate is that the majority of people who play games really are not that interested in owning the "physical media" - there is almost half a generation of literally 10s of millions of folk who have never owned a physical copy of the games they play.
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Old 23rd May 2012, 03:24 PM   #380
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Originally Posted by Darat View Post
If that was the case the thread would have been over a long time ago since there is no source that can confirm what Sony's plans are, never mind the other consoles.
Exactly. So I guess you approve of this thread drift. I wasn't trying to "limit the discussion", I was trying to stay on topic.

Originally Posted by Darat View Post
After all the same issues apply to all platforms on which people play games.
As I understood it, the issue was banning of used games and the ending of physical media on consoles. Bringing up a device that never had used games and never had physical media doesn't really make sense. I can see it being used as an example of what can be done now, but they never had to make the transition.

Originally Posted by Darat View Post
An iphone is as much a games console as is an XBox these days, that's just a simple fact.
Well, technically that is correct. But it's a completely different league. There are basically no Triple A games on the iOS.

It's like comparing movie theater films to TV series. Sure the films end up on TV eventually.

Perhaps in 10 years or so there will be equality between the power of a Handheld and the power of a PC or Console. But, for the past 30 years, the handhelds have been at least 1 or 2 generations behind in power. That hasn't changed. Phones and handhelds are still at least 1 or 2 generations behind PCs and Consoles in power. So, for that very fact alone, PCs and Consoles are going to have the new Triple-A games.

You might as well have said:

"A PS1 is as much a games console as is a PS3 these days, that's just a simple fact."

Yeah, except one is way less powerful and the other one has all the new blockbusters.

Originally Posted by Darat View Post
there is almost half a generation of literally 10s of millions of folk who have never owned a physical copy of the games they play.
I think that's pretty clear. You can look at Wii,360,PS3 sales numbers and deduct that there must be a few billion people who have never owned a physical copy of the games they play.

I'm sure tons of those people would love to have a Wii,360, or a PS3.

If you are trying to imply that there are people who own one of those 3 and only play the Wii Store, or the Playstation Store games, I seriously doubt there are even 5 percent that do that.

The Playstation Store is fine if you are downloading mini's. But it can be an absolute nightmare if you are downloading a real 4gb game. If your download errors out at 98% Sony doesn't even support resume. It just starts over.

One day it will be so, but not now.

PCs are the top of the line in terms of power (if you upgrade your PC every couple years). They have transitioned to download only for the most part.

Phones are only in turns of power (even if you upgrade every couple years), they play mini's and old games well. They were always download only.

Consoles and Handhelds, on the other hand, have only really transitioned to download only for mini's and demos. They are still entrenched in physical media, and I doubt that will change for 2 or 3 generations.
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Old 23rd May 2012, 03:27 PM   #381
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Again, no one is denying that any of that is going to happen within 10 to 15 years. I saw a claim that said it was happening much sooner.
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Old 23rd May 2012, 05:44 PM   #382
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I would like to apologize for my tone.

Really you guys are preaching to the choir.

I am never one to get involved in PC vs. Console debates. I say get them both.

I am never one to get involved in Sony vs Microsoft debates. Again, I say get them both if you can afford it! Get a Nintendo as well.

If the game is good it doesn't matter what it is on. I have just as much fun playing good games from the 1980s as good games from 2012!

If it's a good game it doesn't matter to me if it's on a PS1, a PS3, a PC, an iPhone, a 1998 Nokia phone, a 1980s Nintendo, or whatever!

It also doesn't matter to me if it is an 8kb version of 1989 Tetris or a 4GB version of the new Call of Duty on PS3. So it's not the size of the game or the power of the system either.

All that matters to me personally is the gameplay. I don't mind old graphics at all.

It also doesn't matter to me really if I have a physical copy or not. Just as long as what it plays on has plenty of storage space.

I'm really not a good person to be presenting what I believe is my disagreement in this thread!
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Old 24th May 2012, 04:16 PM   #383
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Originally Posted by Darat View Post
It does to those of us in the games industry who have the view that a game is a game no matter what platform it is on.
Bingo. There is no artificial distinction between "console" games, iphone game or any other game.
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Old 24th May 2012, 04:17 PM   #384
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Originally Posted by OnlyTellsTruths View Post
I would like to apologize for my tone.

Really you guys are preaching to the choir.

I am never one to get involved in PC vs. Console debates. I say get them both.

I am never one to get involved in Sony vs Microsoft debates. Again, I say get them both if you can afford it! Get a Nintendo as well.

If the game is good it doesn't matter what it is on. I have just as much fun playing good games from the 1980s as good games from 2012!

If it's a good game it doesn't matter to me if it's on a PS1, a PS3, a PC, an iPhone, a 1998 Nokia phone, a 1980s Nintendo, or whatever!

It also doesn't matter to me if it is an 8kb version of 1989 Tetris or a 4GB version of the new Call of Duty on PS3. So it's not the size of the game or the power of the system either.

All that matters to me personally is the gameplay. I don't mind old graphics at all.

It also doesn't matter to me really if I have a physical copy or not. Just as long as what it plays on has plenty of storage space.

I'm really not a good person to be presenting what I believe is my disagreement in this thread!
Not to mention you are arguing with a bunch of people who are actually in the industry and quite frankly have a more up to date view of this stuff. Being on the consumer side is going to leave you in the dark on what's really going on.
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Old 24th May 2012, 04:19 PM   #385
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Originally Posted by OnlyTellsTruths View Post
Well, technically that is correct. But it's a completely different league. There are basically no Triple A games on the iOS.
Define AAA game. I asked you to do this before. You can't just throw around terms without understanding what they mean.
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Old 24th May 2012, 05:21 PM   #386
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Originally Posted by NewtonTrino View Post
Being on the consumer side is going to leave you in the dark on what's really going on.
Time will tell. The companies will make their decisions and the consumers will make theirs. Edsel, anyone?
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Old 25th May 2012, 02:21 PM   #387
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Originally Posted by Lolly View Post
Time will tell. The companies will make their decisions and the consumers will make theirs. Edsel, anyone?
Most game revenue today worldwide is already coming from the downloadable space. So consumers have already made their decisions.

Take a look at year to year comparisons for console game sales.
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Old 25th May 2012, 02:23 PM   #388
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Originally Posted by NewtonTrino View Post
So consumers have already made their decisions.
No, they haven't, because they still have options. If those options are removed, their decisions may change.
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Old 26th May 2012, 06:15 PM   #389
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Originally Posted by NewtonTrino View Post
Not to mention you are arguing with a bunch of people who are actually in the industry and quite frankly have a more up to date view of this stuff. Being on the consumer side is going to leave you in the dark on what's really going on.
Even though I have already capitulated I just want to point out how hilarious it is that you keep bringing that up.

Not only have I proven you wrong on at least one point, you don't know that I'm not your boss!

If I partook in the fallacy of which you are partaking then you might be very surprised at what my job is.

Also who are the "bunch" of people. You and Darat?

I note that you still haven't commented on any of the points from post #370.

Originally Posted by NewtonTrino View Post
Define AAA game. I asked you to do this before. You can't just throw around terms without understanding what they mean.
Do you seriously not know what a Triple-A blockbuster game is? Or are you trying to catch me in some clever trick. Sad either way.

Comparing the games that are currently on phones to games that are on consoles and PCs (or even to some handheld games) is an absolute joke. Not to mention the near complete absence of Triple-A games.

---------------


Originally Posted by NewtonTrino View Post
Most game revenue today worldwide is already coming from the downloadable space.
Could you explain then what is wrong with this quote from the vice-president of analysis for the leading provider of video game research, sales forecasting and business intelligence services? One of the few points from post #370 you never addressed.

Quote:
"Physical software sales account for $25 billion annually in the western markets, which is nearly four time more than several emerging markets such as social and mobile."
Perhaps that is gross and not net?

Oh, and lets not forget that if we are talking about Consoles and Handhelds only, then it's less than 5% downloaded games. And if you don't count minis and older generation games then it's less than 1%.
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Old 26th May 2012, 06:19 PM   #390
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E3 is in 2 weeks. I wonder if Sony or Microsoft will be making new console announcements or if they will let Nintendo's new console news dominate...
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