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#121 |
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Philosopher
Join Date: Oct 2007
Location: Nova Roma
Posts: 8,417
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A flat infinite universe is very simple - it's just an infinitely large, 3D volume. That's the only case that's both flat and isotropic.
If you want something that's flat, finite, without boundary, but not isotropic, a 3-torus is a good example. That's a 3D space that you can think of as like the interior of a cube or parallelepiped, with facing sides identified with each other. |
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#122 |
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Muse
Join Date: Dec 2008
Location: San Gabriel Valley, east of Los Angeles
Posts: 963
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Sol is on the money, but we need to keep in mind just what the bang of big bang fame really is supposed to be.
Originally Posted by Brian Greene, "The Fabric of the Cosmos", page 272
The quote above is the first part of the first paragraph of chapter 10, "Deconstructing the Bang", in Brian Greene's popular book Fabric of the Cosmos (Vintage Books, 2004). While it's generally a good idea to be wary of "popular" level writing, I think this does a pretty good job of making the correct point (a wordier version of what Sol said). As long as we accept general relativity as the theory of space-time, we can get perhaps arbitrarily close to the initial state of the universe (i.e., "time zero"), but we can never access that initial state. So, if one is going to hold that the universe (in the sense of literally everything that does exist or ever can exist or ever has existed) has a finite age and a true beginning, that has to be a matter of interpretation; there is no direct evidence for a true beginning, simply because neither theory nor observation (at least for now) can access the initial conditions of the universe. That's why there is such a concerted effort to discover a quantum theory of gravity, a quantum theory of space-time, which might reveal a theory for the initial conditions of the universe. Colliding brane hypotheses in string theory, or "bouncing universe" models in loop quantum cosmology are two ways to establish a theory of initial conditions for the universe, which allow for our "universe" to be a subset of an eternal universe around it. So, we can have both a big bang beginning for our universe, and still retain an eternal universe as well. At this point in our history, theory and observation really both fall short of the goal of definitively establishing one or the other, a universe with a true beginning or an eternal universe, or even both at once. And I point out that this is very much different from the now discredited steady state cosmology of Hoyle, at al., or its more modern offspring of a "quasi steady state cosmology", advanced by Jayant Narlikar. |
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The point of philosophy is to start with something so simple as not to seem worth stating, and to end with something so paradoxical that no one will believe it. -- Bertrand Russell |
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#123 |
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Illuminator
Join Date: Jul 2008
Location: USA
Posts: 3,703
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It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong. - Richard P. Feynman ξ |
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#124 |
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Knave of the Dudes
Join Date: Jul 2010
Location: Communist Kingdom of Sweden
Posts: 7,394
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__________________
Disagreement begets progress. |
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#125 |
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Illuminator
Join Date: Jul 2008
Location: USA
Posts: 3,703
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__________________
It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong. - Richard P. Feynman ξ |
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#126 |
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Philosopher
Join Date: Oct 2007
Location: Nova Roma
Posts: 8,417
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Yes, they're usually talking about the curvature of the 3D slices of constant cosmological time. There's occasionally some confusion because (just about) all cosmologies have spacetime curvature, but the "flat" ones have no space curvature.
If you've made some progress with the math of GR, doing so should answer your previous question. FRW assumes homogeneity and isotropy, which means the metric is characterized by a single function of time (the scale factor a(t)), and Einstein's equations reduce to an ordinary differential equation for a. |
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#127 |
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Illuminator
Join Date: Jul 2008
Location: USA
Posts: 3,703
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I've made a cursory review of the Wikipedia article HERE. I intend to go over it and other sources as thoroughly as I can over the next few days (weeks?). In the meantime, I see that the key aspect of that metric is that the a(t) factor scales all the space dimensions. That explains why I have heard it said so many times that it is not the matter in the universe that is flying apart, but space itself is expanding -- over time. (
I love this stuff!) Without researching the history of this, one would assume this idea came about because of Hubble's discovery of the cosmological red shift. So, the big question is, why would this be the interpretation of the red shift instead of merely assuming that matter is moving apart through space, with space as previously described by GR, which would not provide for an expansion of space? |
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It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong. - Richard P. Feynman ξ |
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#128 |
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fishy rocket scientist
Join Date: Aug 2004
Location: among the machines
Posts: 2,340
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Originally Posted by Perpetual Student
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#129 |
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Illuminator
Join Date: Jul 2008
Location: USA
Posts: 3,703
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__________________
It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong. - Richard P. Feynman ξ |
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#130 |
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fishy rocket scientist
Join Date: Aug 2004
Location: among the machines
Posts: 2,340
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#131 |
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Muse
Join Date: Oct 2007
Posts: 995
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#132 |
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Extrapolate!
Join Date: Jan 2005
Posts: 1,005
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No, actually: many solutions in that family were discovered years before Hubble's observations.
It's not possible to completely disconnect the behavior of space from the behavior of the galaxies because of the Einstein field equation--the galaxies gravitate, so both their presence and motion affects the behavior of space. In particular, look up the Friedmann equations to see how it works out for the FLRW family. But the basic problem is that the assumptions of homogeneity and isotropy makes it impossible to fiddle with the behavior of the galaxies on the large scale: FLRW is as general as it gets. There is actually a particular case in FLRW for which the redshift is entirely due to motion of the galaxies, but it has zero density and no cosmic background radiation, so it's physically problematic. |
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For every philosopher, there exists an equal and opposite philosopher. They're both wrong. |
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#133 |
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Daydreamer
Join Date: Jul 2008
Location: Downunder
Posts: 4,237
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"That is just what you feel, that isn't reality." - hamelekim |
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#134 |
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Illuminator
Join Date: Jan 2006
Location: New Zealand
Posts: 4,640
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Anyone who believes a computer game is in any way a valid representation of the reality of the Universe must also believe it’s a valid representation of reincarnation given game characters can often come back to life after being “killed”. If “anything is possible” computer games and impossible less than 3D scenarios are the best “examples” of “finite and unbounded” then it‘s about as pathetic as believing in a god in my opinion. In the reality of a 3D Universe being bounded to a line or surface isn’t being unbounded.
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Rumours of a god’s existence have been greatly exaggerated. My post are all (IMO) unless stated otherwise. |
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#135 |
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Illuminator
Join Date: Jul 2008
Location: USA
Posts: 3,703
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I think the computer game was intended as an analogy, not a "valid representation."
As I said earlier. I've come to see that my problem was one of semantics; it's possible you're having the same difficulty. Sol invictus made the point that "unbounded" and "without boundary" -- which I had been treating as more or less synonymous -- can have slightly different meanings. The surface of a sphere is without boundary, in the sense that a point can be moved continuously anywhere on that surface indefinitely with no impediment. There is no boundary regarding the movement of that point. That's what is being said when the universe is described as finite but without boundary. This desciption may or may not truely represent the universe, but it is plausable. |
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It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong. - Richard P. Feynman ξ |
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#136 |
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Philosopher
Join Date: Aug 2007
Posts: 8,568
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Surely it depends what you're simulating? If you're simulating a 2-d plane, then no. If you're simulating a 2-d constraint in a 3-d volume, then yes (obviously).
I mean, it's not like mathematicians are retards who never noticed that planes don't extend into the third dimension, and the only reason they talk about unbounded planes is because they're too stupid to understand the limits of planes. |
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#137 |
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Illuminator
Join Date: Jan 2006
Location: New Zealand
Posts: 4,640
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__________________
Rumours of a god’s existence have been greatly exaggerated. My post are all (IMO) unless stated otherwise. |
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#138 |
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Extrapolate!
Join Date: Jan 2005
Posts: 1,005
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Even with the amendment, I'm failing to comprehend your post, ynot. It just seems to be a complete non-sequitur.
When saying that the space of a toroidal universe is like an Asteroids game, for example, it's just an illustration based on a particular feature of one video game many people are familiar with--the way the going to the edge of the screen gets on the opposite edge, so it's not a boundary in the game. There is absolutely no implication that any other feature of this, of this or other games, have anything to do with reality. It's just an illustration that I thought might help some people visualize what living (er, floating) in that particular "finite but unbounded" universe might be like. |
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For every philosopher, there exists an equal and opposite philosopher. They're both wrong. |
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#139 |
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Illuminator
Join Date: Jan 2006
Location: New Zealand
Posts: 4,640
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Not sure if you meant to say “this feature or any other feature of this, or any other game”, or you're claiming that this feature does have anything to do with reality. If it's the latter I don't agree.
If I understand it correctly the theory is that the Universe is “curved” and essentially forms a shape that loops back on itself. It is therefore finite but unbounded and if you travel in a “straight” line in any direction you will eventually end up back where you started. I have a problem understanding the actual nature of the reality of this “curvature” and abstract 2D surfaces and fantasy computer games are of no help. So what is the actual nature of this “curvature”? I don't see that it could be a normal curvature that's in a particular direction with a discrete radius and centre-point. If it was it would be possible to travel at an equal and opposite curvature to cancel it out and travel in a straight line. Also different areas of the Universe would have different curvatures. Seems to me it would have to be a curvature that was somehow equally in all directions concurrently and the same degree of curvature throughout the Universe. I can't see any possible way such a scenario could ever be possible in our 3D Universe. |
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Rumours of a god’s existence have been greatly exaggerated. My post are all (IMO) unless stated otherwise. |
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#140 |
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View clearer from above.
Join Date: Jul 2007
Posts: 8,356
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If it's "curved" in a higher dimension then it would not be possible to compensate.
The "craft" you're traveling in would read a dead straight path the entire trip so you wouldn't be able to "cancel out" the curved path because your space is shaped that way. How would a 2D creature living on a balls surface cancel out the curvature on their trip? They couldn't. Now add one more dimension and you have the same scenario. |
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HygrSym brought up some fantastic points. He's so good, he doesn't have to use pseudo words like 'chillax'... -FSM |
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#141 |
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Illuminator
Join Date: Jan 2006
Location: New Zealand
Posts: 4,640
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“Higher dimension” sounds a bit like “higher conciousness” or “sixth sense” to me. I only know of and accept 3 spatial dimensions.
Regardless that 2D objects are pure “let's pretend” it seems ludicrous to combine a 2D creature and a 3D ball in the same scenario, so I don't think your question is valid. Regardless of whatever number of dimensions there actually are, or we pretend there are, everything surely must share the same number in any particular scenario. A “ball” in a 2D Universe would be a flat disc and only a 2D curvature woud be possible. A 2D creature travelling on a 2D surface could easily “cancel out” a 2D curved path. |
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Rumours of a god’s existence have been greatly exaggerated. My post are all (IMO) unless stated otherwise. |
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#142 |
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Penultimate Amazing
Join Date: Feb 2008
Location: Belgium (Flatland)
Posts: 31,443
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__________________
Yesterday upon the stairs I met a man who wasn't there He wasn't there again today I wish that he would go away. |
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#143 | |||
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View clearer from above.
Join Date: Jul 2007
Posts: 8,356
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The work being done trying to unify gravity with the standard model hasn't had much success until higher dimensional theories were studied. Yes, it's theoretical/mathematical at this point. The technology to harness the power levels required for direct observation are far off indeed.
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It's mathematically valid and it gives an analogy that one can "visualize."
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If you completely dismiss higher dimensions, seems one would have a difficult time explaining a finite yet unbounded universe. Incidentally, some may remember Sagan's old bit from the Cosmos series. It was before the WMPA and even the COBE data, so the local geometry wasn't as well understood.
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HygrSym brought up some fantastic points. He's so good, he doesn't have to use pseudo words like 'chillax'... -FSM |
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#144 |
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Illuminator
Join Date: Jan 2006
Location: New Zealand
Posts: 4,640
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__________________
Rumours of a god’s existence have been greatly exaggerated. My post are all (IMO) unless stated otherwise. |
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#145 |
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Illuminator
Join Date: Jan 2006
Location: New Zealand
Posts: 4,640
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Yet the power levels required to observe three dimensions appear to be very low. Don't count me as a “one”. Everything that exists is 3D and a surface only exists as the outer extent of 3D things. The Universe isn't a surface and it's only a thing in that it's everything. So this “space warping” causes a 2D surface to become 3D but the creature remains 2D? So the |
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Rumours of a god’s existence have been greatly exaggerated. My post are all (IMO) unless stated otherwise. |
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#146 |
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Extrapolate!
Join Date: Jan 2005
Posts: 1,005
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Neither of those. In that sentence, I meant exactly what I said.
Then you're concentrating way too much on what was a side comment to begin with. Particularly since I described what I was talking about in fair mathematical detail before making that analogy. Actually, the example you're taking issue with has no curvature. It's completely flat. And it's still finite and without boundary. But yes, with the common assumptions of homogeneity and isotropy, a spatially finite universe is curved. Physically, spacetime curvature is a tidal force: you have two test particles nearby each other, you see how their paths accelerate from one another a short time later, and the amount of deviation measures a component of curvature. This has a more exact mathematical definition applicable to both spacetime and purely space manifolds, but I'm not sure it would be fruitful to you. If we're talking about only space, geodesics are paths of minimize length compared to other 'nearby' paths (intuitively: if you slightly deform the path, you always get a longer one) and curvature still describes how those paths deviate from one another in a manner similar to the above (the length along the path takes the role of 'time'). This statement doesn't make any sense. That's partly because you keep thinking in terms of something curved in 3D space, rather than the 3D space itself being curved. As HghrSymmetry later notes, this is a visualization tool. There is as of yet no empirical evidence of more dimension nor need to postulate them that's backed by observations. It's an analogy. Its main purpose is to illustrate the logical consistency of a 3D space that curves, because there is absolutely nothing 'logically special' about 3D compared to 2D. I say again: a mathematical curved space exists regardless of whether or not it is embedded in any higher-dimensional space. We have good empirical evidence to believe our universe is described by a curved spacetime, but no good evidence that would support of that's its of the finite type~the question in the thread is a hypothetical. That people like to visualize things as it having some higher-dimensional space means precisely nothing fundamental. For one thing, curvature is defined according to how things inside the space behave, without any external reference whatsoever. Which actually makes the analogy of 2D beings very apt. That's right, if 'flat' is replaced by '2D'. I'm unclear about what you mean. If you mean that such a being can travel along a path that's not a geodesic in the 2D space, then that's perfectly true--it would do so by accelerating. But you have the labels reversed: it's the geodesic path that's straight, and the accelerated path that's curved. |
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For every philosopher, there exists an equal and opposite philosopher. They're both wrong. |
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#147 |
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Penultimate Amazing
Join Date: Feb 2008
Location: Belgium (Flatland)
Posts: 31,443
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Of course, that is the point. I can recommend this book.
http://www.amazon.co.uk/Fourth-Dimen.../dp/0140130365 |
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Yesterday upon the stairs I met a man who wasn't there He wasn't there again today I wish that he would go away. |
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#148 |
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Knave of the Dudes
Join Date: Jul 2010
Location: Communist Kingdom of Sweden
Posts: 7,394
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Here's a bit of an odd question - if a 2D being on a spherical surface were to measure the ratio between a circle's diameter and its circumference, would they always measure it to be pi, or would they find it to have different values based on the relative size of the circles? Does that feature only appear when a creature of a higher geometry appear to conduct measurements on curved surfaces?
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Disagreement begets progress. |
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#149 |
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Penultimate Amazing
Join Date: Feb 2008
Location: Belgium (Flatland)
Posts: 31,443
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This might help
''PI DOESN'T HAVE TO BE 3.14159… One can measure the intrinsic curvature of a surface by drawing circles and comparing their circumferences to their radii. Positive curvature yields a smaller circumference than we would expect for a given radius. Negative curvature yields a larger circumference than we would expect for a given radius. Instead of trying to find the principal curvatures, the ant can draw a circle on his surface and look at the ratio of the circumference to the diameter. This ratio is often known as pi, and in flat space it is about 3.14159. We usually consider pi to be a universal constant, and it can be, but that depends on which universe we are talking about. In a Euclidean universe, pi is indeed constant. In non- Euclidean universes, however, the value of pi depends on where exactly the circle is drawn—it's not a constant at all!'' http://www.learner.org/courses/mathi...extbook/06.php |
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Yesterday upon the stairs I met a man who wasn't there He wasn't there again today I wish that he would go away. |
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#150 |
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Knave of the Dudes
Join Date: Jul 2010
Location: Communist Kingdom of Sweden
Posts: 7,394
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Right, but would the non-euclidean creature (and his measuring device) also have that curving, thus "cancelling out" his appreciation of pi as non-constant?
It's an odd question, but... |
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Disagreement begets progress. |
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#151 |
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Illuminator
Join Date: Jul 2008
Location: USA
Posts: 3,703
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__________________
It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong. - Richard P. Feynman ξ |
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#152 |
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Illuminator
Join Date: Jul 2008
Location: USA
Posts: 3,703
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For example, if we lived on a perfectly round and smooth earth and drew a circle of 1 meter in diameter, the ratio would be:
C = 2πRsin(r/R), where R is the radius of the earth and r is the radius of the drawn circle. R is approximately 6,371 km so r/R would be 1/6,371,000 or 1.57x10-7. At those small values of θ, the sine function can be approximated by θ itself, so Rsin(r/R) ≈ r, which gives us C ≈ 2πr. The error would be very small. |
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It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong. - Richard P. Feynman ξ |
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#153 |
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Knave of the Dudes
Join Date: Jul 2010
Location: Communist Kingdom of Sweden
Posts: 7,394
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Yeah, you'd just have to define pi as a limit - but that doesn't answer my question. Is that something that's only noticeable for us as relatively "Euclidean" creatures measuring non-euclidean spaces, or does a non-euclidean creature with non-euclidean measuring the ratio also notice it?
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Disagreement begets progress. |
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#154 |
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Illuminator
Join Date: Jul 2008
Location: USA
Posts: 3,703
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__________________
It doesn't matter how beautiful your theory is, it doesn't matter how smart you are. If it doesn't agree with experiment, it's wrong. - Richard P. Feynman ξ |
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#155 |
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Knave of the Dudes
Join Date: Jul 2010
Location: Communist Kingdom of Sweden
Posts: 7,394
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__________________
Disagreement begets progress. |
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#156 |
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Penultimate Amazing
Join Date: Sep 2001
Location: Cardiff, South Wales
Posts: 16,740
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__________________
It's a poor sort of memory that only works backward - Lewis Carroll (1832-1898) God can make a cow out of a tree, but has He ever done so? Therefore show some reason why a thing is so, or cease to hold that it is so - William of Conches, c1150 |
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#157 |
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Extrapolate!
Join Date: Jan 2005
Posts: 1,005
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Radius and circumference are measured lengths along some one-dimensional curve, which can never have any intrinsic curvature. Intuitively one could repeat the same picture: if you're crawling along a curve, then you can only describe the length along it... unless you have some external to measure how it curves. Hence, only extrinsic curvature is possible. The is no meaningful metrical difference between "Euclidean" and "non-Euclidean" 1D manifolds.
Though it's probably better to also think of how you might measure the length of a curve of you were a higher-dimensional being (more than 1D, anyway). Say you look at this curve and with your trusty ruler you try to align the ruler along the curve, and repeat where the ruler ended, etc. Because the curve might not go along the ruler exactly, in general you would get better results if you used a smaller ruler (*). But as Perpetual Student illustrated with another example, curvature become becomes less and less relevant as the scale becomes smaller. Through such a process, everyone's length measurements are analogous to everybody else's, and actually come out to be the same in the limit. Mathematically, the length is ultimately an integral of a line element, so the "ruler" you're using is actually infinitesimal in length. (*) Assume the problem of putting the beginning of the ruler at the exact point you left off previously is not important. You're just that good at laying down rulers. |
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For every philosopher, there exists an equal and opposite philosopher. They're both wrong. |
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