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Old 12th November 2009, 02:37 PM   #1
BenBurch
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XBOX and Piracy

So, recent reports have Microsoft banning the online use of XBOX 360 machines that have been modified to allow piracy and in fact sending commands to them to limit them in several other ways.

Some reports put the number of units limited by Microsoft's action at a million.

I'm am wondering at the legality of their move? Sure, I can see banning that console from online use, but what about the other actions they took like preventing disk extenders and invalidating console cryptographic keys? Seems to me that is one step beyond the line.

I don't have one; My gaming console is an Atari 2600. (seriously)
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Old 12th November 2009, 03:08 PM   #2
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It's pretty damn ridiculous how they can brick something that you physically have and get away with it. I think they keep it legal by only licensing the operating system (like they do with windows) to you. They can do whatever they want to it if you violate the EULA.

That said, I'm buying Windows 7 today. Fekkers.
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Old 12th November 2009, 03:35 PM   #3
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While I have 0 love for software pirates, I don't like the fact that you have to metaphorically bend over to make use of any commercial software.
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Old 12th November 2009, 08:17 PM   #4
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Originally Posted by quixotecoyote View Post
While I have 0 love for software pirates, I don't like the fact that you have to metaphorically bend over to make use of any commercial software.
But by physically obstructing the functionality of the entire hard drive you're completely screwed if you land a used console that was previously bricked, since the warranties on those things are non-transferable. I don't think they're too interested in what it does to the used-console market though.
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Old 12th November 2009, 08:24 PM   #5
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In fact this makes every used console suspect and will kill the market for them. This in turn drives sales right to MS in time for Christmas.
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Old 12th November 2009, 08:32 PM   #6
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A store like Gamestop could guarantee a functional 360 if they do proper testing but yes no one will be buying a used 360 from craigslist or ebay now.
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Old 12th November 2009, 09:11 PM   #7
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Originally Posted by Newtons Bit View Post
It's pretty damn ridiculous how they can brick something that you physically have and get away with it. I think they keep it legal by only licensing the operating system (like they do with windows) to you. They can do whatever they want to it if you violate the EULA.

That said, I'm buying Windows 7 today. Fekkers.
It's not being bricked, just blacklisted from organized online play and use of downloadable content. They will still play games just fine.
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Old 12th November 2009, 09:59 PM   #8
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As the saying goes: a program that cannot be pirated is one that has never been run.

Only blindness or blind faith can make someone think that some platform or encryption scheme or security feature can protect against piracy.

To relate a story from the last computer game fall (in the late-1980s/early-1990s), my friend had a friend who worked for Commodore Inc. in the time of the Amiga computer. Remember that he worked there! He had a shelved wall with floppy disks representing just about every program available for the Amiga computer (including all of its games) cracked and ready to use. The moral of the story - yeah, it's that easy.
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Old 12th November 2009, 10:20 PM   #9
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What I am aware of is Xbox Live accounts of people who were silly enough to be signed into Xbox Live while playing unauthorised copies of games before the release date of the game have been indefinitely suspended. Not bricking the Xbox itself.

This is how I found out about it: http://forums.toyspeed.org.nz/viewtopic.php?t=76109
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Old 12th November 2009, 10:25 PM   #10
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Pidge, you need an account to view the forum. You should mention that.
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Old 12th November 2009, 11:35 PM   #11
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Whoops

A quote from the forum instead:

Originally Posted by Akane at Toyspeed.org.nz
My mate with a xbox said that you can still mod and play your games, just don't be so stupid enough to play it before it's released in NZ, or else it's BANNED FOR LYFE!

I'd say that suspended until 12/31/9999 is pretty much "indefinite".
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Old 12th November 2009, 11:57 PM   #12
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That's harsh.

I guess the point here is that if you are getting pirated games, be patient (?).
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Old 13th November 2009, 01:37 AM   #13
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I suppose it's a matter of time until people find a way to reverse the banning.
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Old 13th November 2009, 01:45 AM   #14
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Originally Posted by Grizzly Bear View Post
...snip... I don't think they're too interested in what it does to the used-console market though.
Oh I think they are....

After all this removes quite a few potential boxes from said used-console market, which means if people want a XBOX then they have to purchase from MS, which means more money for MS.
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Old 13th November 2009, 01:52 AM   #15
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Originally Posted by kuroyume0161 View Post
That's harsh.

I guess the point here is that if you are getting pirated games, be patient (?).
Or... *GASP*... Don't steal pirate games.
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Old 13th November 2009, 01:53 AM   #16
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Or at least be willing to accept the consequences of your actions...
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Old 13th November 2009, 02:23 AM   #17
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Originally Posted by Yalius View Post
It's not being bricked, just blacklisted from organized online play and use of downloadable content. They will still play games just fine.
So this is just annother example of MS ripping off ideas from Apple but not being as good at implementing them as Apple?



* brodski ducks.
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Old 13th November 2009, 06:03 AM   #18
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Originally Posted by El Greco View Post
I suppose it's a matter of time until people find a way to reverse the banning.
Its called buying a new console.

Having invalidated the crypto keys in the banned console, you cannot use it any more.
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Old 13th November 2009, 06:06 AM   #19
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Originally Posted by BenBurch View Post
Its called buying a new console.

Having invalidated the crypto keys in the banned console, you cannot use it any more.
You cannot use it any more for xbox live - you can still use the console standalone.
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Old 13th November 2009, 06:40 AM   #20
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Originally Posted by richardm View Post
You cannot use it any more for xbox live - you can still use the console standalone.
Truth. My buddy just got console banned for having a modded box. MS just recently went on attack mode just before the release of MW2. Normally this can all be avoided by updating your firmware and not playing online before the release date. Needless to say, my buddy is now his 4th xbox, which is still cheaper than buying the games.
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Old 13th November 2009, 07:03 AM   #21
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Originally Posted by NYCEMT86 View Post
Truth. My buddy just got console banned for having a modded box. MS just recently went on attack mode just before the release of MW2. Normally this can all be avoided by updating your firmware and not playing online before the release date. Needless to say, my buddy is now his 4th xbox, which is still cheaper than buying the games.
Tell your buddy he's a scumbag and is the reason why games cost $60.

Thanks.
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Old 13th November 2009, 09:28 AM   #22
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Originally Posted by Yalius View Post
It's not being bricked, just blacklisted from organized online play and use of downloadable content. They will still play games just fine.
This is what I get for not RTFA on slashdot when they talk about this kind of stuff
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Old 13th November 2009, 11:56 AM   #23
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Hmm, I might look for a banned xbox as I'm only interested in games I can dip in and out of and it might be cheaper.
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Old 14th November 2009, 02:12 PM   #24
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Originally Posted by NYCEMT86 View Post
Needless to say, my buddy is now his 4th xbox, which is still cheaper than buying the games.
(bolding mine)

He's probably proud of the fact that he has stolen so many games that he has been banned 4 times.

And yes. It is stealing ever which way you cut it. And if he can afford buying 4 (I'm still shocked by this) xbox'es maybe he could afford paying for the damn games.
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Old 14th November 2009, 03:00 PM   #25
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Originally Posted by erlando View Post
(bolding mine)

He's probably proud of the fact that he has stolen so many games that he has been banned 4 times.

And yes. It is stealing ever which way you cut it. And if he can afford buying 4 (I'm still shocked by this) xbox'es maybe he could afford paying for the damn games.
No. It's wrong, but it's not stealing.

Stealing is when something is taken from it's proper owner. Nothing is taken in copyright infringement, except metaphorically. The original owner still has all his/her property, so it's not theft.

It's copyright infringement, which is wrong in our current system, but it's not theft.
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Old 15th November 2009, 02:01 AM   #26
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Originally Posted by quixotecoyote View Post
No. It's wrong, but it's not stealing.

Stealing is when something is taken from it's proper owner. Nothing is taken in copyright infringement, except metaphorically. The original owner still has all his/her property, so it's not theft.

It's copyright infringement, which is wrong in our current system, but it's not theft.
I'm sorry but that is just a bad excuse.

Piracy is stealing. You take away value from the makers of the game. I don't care if you call it copyright infringement or anything else.

And morally it's just as bad as stealing as well.

And yes, I buy my games. I'm a software developer myself. My whole livelihood would disappear if people pirated my work.

Now tell me again it's not stealing.
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Old 15th November 2009, 03:07 AM   #27
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Originally Posted by erlando View Post
I'm a software developer myself. My whole livelihood would disappear if people pirated my work.
Demonstrably false if you develop commercially available software.

Look, I'm not defending piracy by any stretch. If anything, it makes inventorying a pain when time comes to upgrade, renew, or update software-- after all, why keep in mind all the arcane steps to pirate just to update? The answer is that most people don't update, and as a result a lot of software pirates are running buggy, sometimes insecure, and eventually frustratingly poor-performing stuff on their systems and blaming the manufacturers. However, in any of the available commercial markets for software, the development staff for any given company is not under threat of being out of work. Indeed, open-source development projects even seem to be able to employ programmers in many instances (there's a whole business model around it). The pirate-ability of a given software is not directly proportional to the availability of software development jobs. However, software piracy carries with it some of its very own detrimental effects (outside of pissing off companies who get huge margins of profit) that make it something to be criticized.

Also, it's nice to see that Microsoft isn't taking the Apple route and actually bricking their devices when the software is hacked-- Apple has a policy of bricking jailbroken iPhones through their software update.
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Old 15th November 2009, 04:57 AM   #28
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Originally Posted by erlando View Post
I'm sorry but that is just a bad excuse.

Piracy is stealing. You take away value from the makers of the game. I don't care if you call it copyright infringement or anything else.

And morally it's just as bad as stealing as well.

And yes, I buy my games. I'm a software developer myself. My whole livelihood would disappear if people pirated my work.

Now tell me again it's not stealing.
It's not stealing.

It's also not murder or speeding or arson or drunk driving or slander. Calling things what they are and not what they are not is not any kind of "excuse".

By the way, I'm not defending or attacking piracy or copyright. The whole "piracy is stealing" campaign is just dishonest though.
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Old 15th November 2009, 07:36 AM   #29
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Originally Posted by dv82matt View Post
It's not stealing.
Maybe not in the strictly legal sense. But morally there is absolutely no difference. The motive and result is the same. You get something for nothing by illegal means.

Originally Posted by dv82matt View Post
It's also not murder or speeding or arson or drunk driving or slander. Calling things what they are and not what they are not is not any kind of "excuse".
The problem is that "it's not stealing it's just copyright infringement" is used as justification by a great number of pirates. I guess it makes them feel better.

Bottom line is that a lot of people is being affected by software piracy, up to and including those of us who have to pay more for the games and software to make up for the sometimes rampant piracy of said games and software.

Originally Posted by dv82matt View Post
By the way, I'm not defending or attacking piracy or copyright. The whole "piracy is stealing" campaign is just dishonest though.
But if that is what is needed for the message to get through I have no problem whatsoever with calling it stealing.
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Old 15th November 2009, 07:46 AM   #30
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Originally Posted by GreNME View Post
Demonstrably false if you develop commercially available software.
********! And just another excuse. "It's a big company. It's not hurting them".

I'm not employed by a big company. I'm by myself in a small market. If people start to pirate my commercially available work (as in standard modules for standard software) I'm out of business very fast.

Funny as people think it's ok to pirate games but would think twice about stealing a chocolate bar from Wal-Mart. Just because it's not a physical object it still affects the bottom line of the company you're removing value from.

And just to nip the "it's just trying before buying"-argument in the butt, here's an interesting article about that: http://smellslikedonkey.com/wordpress/?page_id=274
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Old 15th November 2009, 08:44 AM   #31
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And most modders don't even use the modified systems for piracy, many times it's so they can emulate old games they have as digital files and play them on a TV and console instead of their computer for nostalgia
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Old 15th November 2009, 10:15 AM   #32
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Originally Posted by erlando View Post
********! And just another excuse. "It's a big company. It's not hurting them".

I'm not employed by a big company. I'm by myself in a small market. If people start to pirate my commercially available work (as in standard modules for standard software) I'm out of business very fast.

Funny as people think it's ok to pirate games but would think twice about stealing a chocolate bar from Wal-Mart. Just because it's not a physical object it still affects the bottom line of the company you're removing value from.

And just to nip the "it's just trying before buying"-argument in the butt, here's an interesting article about that: http://smellslikedonkey.com/wordpress/?page_id=274
Instead of arguing against a strawman that I didn't state, how about actually addressing the things I did put forward?
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Old 15th November 2009, 10:46 AM   #33
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Originally Posted by kritter View Post
And most modders don't even use the modified systems for piracy, many times it's so they can emulate old games they have as digital files and play them on a TV and console instead of their computer for nostalgia
You can do this on an XBOX 360. You have to join the Premium Creators Club and know a bit of coding, but it can be done legally.
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Old 15th November 2009, 11:42 AM   #34
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Originally Posted by Grimes View Post
Tell your buddy he's a scumbag and is the reason why games cost $60.

Thanks.
Yes and no.

That $60 game can be to the fact that the game costs $2 million - $10 million to produce. A game like MW2 which has been in production for at least 2 years, that's a lot of time and money that they need to make back. Unlike blockbuster movies where millions of people will watch the movie and sometimes more than once, the profit margin on a movie ticket to movie cost, is lower than the profit margin of a game being made.

A $60 game, actually has a price of ~ $39 for the game company. The price difference is the shop that has to sell it and make back their money. That includes all the fun stuff, like packaging, marketing, production costs and LICENSING fees to the console makers. Nintendo upped their licensing fee for the Nintendo DS 2 years ago; Sony just upped their licensing fee for the PSP Go.

And dont even forget that the ESRB also has to be paid to RATE your game (around $40,000 per submission, and if you fail you have to pay again to get it rated, and if you have a title that spans multiple consoles thats $40K per submission). And you can't sell a game in commercial stores (like GameStop, WalMart, Target, Amazon) without a rating on your game.

A game priced at $60 must sell at minimum, usually 500,000 copies just to break even. A million just to see a moderate profit. of course millions to even judge it as a success.

So the cost is partially due to piracy (less copies sold means that the company loses profit, thereby denying the next project the money needed to promote it and sell it, and even produce it)

So the rise in cost of games has to do with everyone who has their hands in the proverbial pie. Productions of games are becoming more expensive, because of newer technology; licensing fees; rating fees , and even piracy.


I've been in the video game industry for nearly 10 years. Production and now marketing. I know the hoops that companies have to go through to get a game made.
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Old 15th November 2009, 01:37 PM   #35
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Originally Posted by GreNME View Post
Instead of arguing against a strawman that I didn't state, how about actually addressing the things I did put forward?
Originally Posted by GreNME
However, in any of the available commercial markets for software, the development staff for any given company is not under threat of being out of work
Originally Posted by erlando
I'm not employed by a big company. I'm by myself in a small market. If people start to pirate my commercially available work (as in standard modules for standard software) I'm out of business very fast.
I did.
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Old 15th November 2009, 02:00 PM   #36
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I personally know of three game software developers whose software was so universally pirated that they are not making games any more.
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Old 15th November 2009, 02:02 PM   #37
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Originally Posted by Arus808 View Post
And dont even forget that the ESRB also has to be paid to RATE your game (around $40,000 per submission, and if you fail you have to pay again to get it rated, and if you have a title that spans multiple consoles thats $40K per submission). And you can't sell a game in commercial stores (like GameStop, WalMart, Target, Amazon) without a rating on your game.
40K a submission?! That's one heck of a racket they have going on there. Is there any sort of a justification for that price tag?
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Old 15th November 2009, 02:30 PM   #38
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Originally Posted by dv82matt View Post
It's not stealing.

It's also not murder or speeding or arson or drunk driving or slander. Calling things what they are and not what they are not is not any kind of "excuse".

By the way, I'm not defending or attacking piracy or copyright. The whole "piracy is stealing" campaign is just dishonest though.
It is stealing as far as I'm concerned.

If a comedian accuses a fellow comedian of stealing his jokes, or a magician accuses a fellow magician of stealing his routine, they aren't using the word "steal" in a new and unconventional way. If a girl says a boy "stole a kiss" she's using the word the same way.

I don't know where the idea got started that it's only stealing if you take a physical object. If I hire someone to paint my house and provide the materials, it's "theft of services" if I subsequently decline to pay him. Piracy is theft of services, which is stealing.
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Old 15th November 2009, 02:57 PM   #39
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Originally Posted by bokonon View Post
It is stealing as far as I'm concerned.

If a comedian accuses a fellow comedian of stealing his jokes, or a magician accuses a fellow magician of stealing his routine, they aren't using the word "steal" in a new and unconventional way. If a girl says a boy "stole a kiss" she's using the word the same way.
Language is flexible, the same word can refer to different concepts as you point out. But you are wrong when you say the word is being used in the same way.

Quote:
I don't know where the idea got started that it's only stealing if you take a physical object. If I hire someone to paint my house and provide the materials, it's "theft of services" if I subsequently decline to pay him. Piracy is theft of services, which is stealing.
Theft of services is stealing but piracy is not theft of services. Piracy is unauthorized copying or recording. Its more analogous to trespassing than stealing.
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Old 15th November 2009, 03:04 PM   #40
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I don't see how it's more analogous to trespassing. You're getting the use of the services, and you're not paying for them. The services were created as a commercial endeavor. It's not like you're breaking into someone's house to use the toilet, it's like you're sneaking into the theater to watch the movie.
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