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#1 |
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Critical Thinker
Join Date: Mar 2007
Location: Adelaide, AUS
Posts: 283
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SecondLife
The idea of a world entirely dependant on software is an attractive one (as a software developer) so the thought of setting up shop in SecondLife, and coding up nik-naks for people seems like quite an attractive proposition.
Unfortunately I haven't yet had the patience to get past "Orientation Island" or whatever it's called. Any other software developers out there had a play in SecondLife? Anyone given up their day job to pursue a virtual vocation? |
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#2 |
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Philosopher
Join Date: Oct 2005
Location: Denver, CO
Posts: 5,014
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I've been on second life for some time now, mainly so I can visit casinos without losing money. I had a thread started on this a while back. I do see some interesting artwork around but other than gambling I don't really see much else to do there unless you are into hot cartoon sex, which I'm not. To me, it's mainly like a really fancy chat room. Chat, gamble, look at the art others created (some is really worth the effort to find), play around. I even tried opening a store but I didn't really want my credit card deducted every month for my "plot" so I gave that up.
Upon really close inspection it's hard to find people really making money there although many claims are made. I've contacted several casino owners and they admit they are barely breaking even. Still, I started with $5 (real money) and if I cashed out now I'd probably have $60 or so. Not bad for six months worth of gambling. Edited to add: I work in a basement all alone so I do have it open sometimes all day and one thing I've noticed is that their "grid" crashes constantly, sometimes for hours, and they issue more updates than Microsoft. There are other glitches (try gambling for hours only to discover your account doesn't show any of your winnings, you can't do anything about it, they're just gone) and if you don't sport the latest video card, forget it. I've loaded this on at least six computers and it only runs on one. Just thought you'd like to hear the downside, too. |
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|¦¦|¦ |¦||||¦|||¦||¦¦|¦|||||||¦|¦¦¦¦|¦¦¦¦||¦|¦|¦¦|¦ |¦¦|¦ He who doubts victory has already lost the battle. Below the navel there is neither religion nor truth.
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#3 |
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Penultimate Amazing
Join Date: May 2002
Location: Mountain View, CA
Posts: 11,021
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I looked at it briefly, and abandoned the idea. The tools to do things like build things, create animations, etc., are pretty clunky. Then I looked at various sources to figure out how long it took other people to do certain things, and the probable payback. It just didn't add up, plus, working with those tools would quickly become very unpleasant.
But, this is not based on actual experience of making stuff to sell, but just playing with the tools some. I had no real marketing data. If doing that kind of stuff seems fun, why not code up a car or something and see what you can sell it for. If you make no money it was still fun. |
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#4 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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Am I the only person left in the world who hates this kind of crap?
(And I say this as a confirmed computer geek). |
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#5 |
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Scholar
Join Date: Jun 2004
Location: San Diego, CA
Posts: 52
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I used to be on there semi-often, ending with maybe being online every few days, but it became massively unstable for me. Someone I know who has no experience to speak of with my OS but loathes it anyway (MacOS X) thought the problem had to be because of my computer and that I needed to update the driver for my graphics card, but I found later that this has been a wide-ranging problem across operating systems, regardless of high-powered hardware, so I gave up and stopped trying to get on. Maybe someday I'll check to see if there's been a new client released and if that works any better, but I've fairly lost interest.
I do have a friend who's created programs to sell there -- I think he created a dragon cam, something for people with huge dragon avatars that couldn't see where they were going well because their appearance blocked the rest of their view. |
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#6 |
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Critical Thinker
Join Date: Jun 2003
Posts: 444
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#7 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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Well I'm not that cynical about people in general - it's just I really don't see the point in these sorts of time-sucking devices. I'd much rather get drunk.
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#8 |
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Illuminator
Join Date: Jun 2004
Location: Muskego, WI.
Posts: 3,979
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I tried out Second Life for about two days and I quickly got bored with it. The learning curve was way to steep and I wasn't about to pay money so I can play on what amounts to a glorified instant messanger.
Wake me up when it becomes interesting. |
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"As the Corpse Lord knows, men today are ill-trained--ignoble: naught but wet anuses dribbling childish terrors and superstitions! Thus is knowledge--history, science, the world of the ancients--lost, never to be regained!" --M.A.R. Barker, "The Man of Gold" |
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#9 |
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Critical Thinker
Join Date: Mar 2007
Location: Adelaide, AUS
Posts: 283
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Well it seems my impressions of SecondLife so far are well founded - perhaps this belongs in the technological flops thread.
I was intrigued by the hype though, and plenty of companies/organisations are pouring money into setting up shop there so it spiked my gravy train monitor. Ta. |
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Give a skeptic an inch and they'll measure it |
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#10 |
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Critical Thinker
Join Date: Mar 2007
Location: Adelaide, AUS
Posts: 283
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One other thing that tweaked my interest was that it seemed like a good educational environment to demonstrate physical and even evolutionary processes by coding up the necessary objects.
Apparently one of the reasons that the grid, or specific servers at least, crash is that users occasionally introduce uncontrolled self replicating objects. So there must be considerable freedom in terms of object development. |
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Give a skeptic an inch and they'll measure it |
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#11 |
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Wag
Join Date: Jul 2003
Location: London, Ontario
Posts: 2,761
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I tried Second Life last year after reading an article in Wired. It was pretty neat at first, but I lost interest quickly. Even though I have cable internet, Second Life was very slow to load when you moved around.
I still like the concept and may return. I use to play Asheron's Call way back in 2000-2002. Heck, I even tried it again on a 2 week free trial a few weeks back. It felt like a comfy old shoe, dated graphics and all. I lost interest again. I love the escapism af a MMO. I've played most of them. Everquest II was nice, but after not playing for a couple of months, I dropped my subscription. I wouldn't mind getting into a new one, maybe Eve .... Charlie (Second Life? I don't even have a First Life) Monoxide |
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Major General Wag of JREF |
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#12 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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#13 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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#14 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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#15 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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I never said you were.
I just don't get the point in going into a thread about a subject, and then going, "Oh! I hate this kind of crap! Listen to me talk about how horrible this is! I'd rather get drunk! Listen to me, please!" Then go get drunk, please. Kill yourself with the booze for all I care. |
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#16 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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Do you get the concept that 'going out and getting drunk' is merely a euthamism for the point that if you're going to waste an inordinate amount of time with people you don't know you might as well do it in the flesh?
But it's nice to know where you stand on alcohol related issues. |
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#17 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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An inordinate amount of time socializing? Oh, perish the thought!
Apparently when it's online, people suddenly aren't people anymore in your world.
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#18 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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#19 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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Doesn't matter if that's what you said or not. Second Life is a an online interactive environment that's mainly designed for socializing. You have something against this because it's online or something.
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#20 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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Not really, it's the pointless premise of replicating a virtual world, not the socialising aspect. I hate these sorts of pointless exercises in activity.
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#21 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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Hm...
So they develop an online society, their own virtual economic system that's directly tied in with RL economic system, they have an environment where anyone that logs on can potentially help construct the world around them... And it's pointless. I guess because it's not very good at it? Why do you hate this "crap"? You consider it pointless. Others do not.
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When I'm born, everyone is someone I don't know. I get to know them. That's how the real world works. That's also how the online world works.
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#22 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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No, you got me, I suck at games you can't lose.
Please, I've already pointed out why I think it's crap - issues of quality aside that really do make it crap whether or not you like the premise.
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#23 |
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Anti-homeopathy illuminati member
Join Date: Oct 2003
Location: UK
Posts: 26,578
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#24 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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I assume you're responding to this: "I guess because it's not very good at it?"
"It" "It" I never said "you". http://dictionary.reference.com/browse/it "It" is in reference to Second Life.
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Second Life, in itself, has an issue of quality? Or any game that attempts to do what it has done, now and into the future? You were unspecific.
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You said: "Do you get the concept that 'going out and getting drunk' is merely a euthamism for the point that if you're going to waste an inordinate amount of time with people you don't know you might as well do it in the flesh?" I don't know about you, but I spent time on SL with people that I did know. Not all players are involved with people that they don't know, and even if they are, then they often get to know the people that they're dealing with. Just like real life. Do you wish to retract your statement? |
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#25 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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I'll pass and organise my time as I see fit thanks.
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#26 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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Don't worry about that.
I was just ensuring that you would understand.
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If Second Life did not have quality issues, you would find it less crap, or more crap?
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#27 |
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NLH
Join Date: Oct 2002
Posts: 25,885
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This is kinda surreal.
Two (presumably) real people, bickering to no purpose on an internet forum about the value ( or lack thereof) of another internet application. Are we doing real life now, or the other thing? Come on guys. Chill. I reckon people who read Gibson and Stephenson really want to see something like the Cyberspace they describe becoming "reality"- do I mean "reality"? I dunno any more. We need new vocabulary. If "Secondlife"is pretty wet, isn't that what we might reasonably expect at this stage? Software always stretches the limits of available hardware - and it's usually games software that pushes hardest. The consensus view seems to be that this is a worthwhile experiment, but it's early days yet, so if you're not a specific devotee it's best avoided for the present. Yes? |
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#28 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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#29 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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#30 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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That's nice. I could say the same of some posters here.
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Yet you attack the concept of people spending time online in Second Life. Hypocrite.
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Hypocrite.
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#31 |
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deus ex machina
Join Date: Aug 2005
Posts: 4,974
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#32 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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ETA: You know what? Forget it. You don't care about what Second Life could become? Fine. You find the premise nauseating? Fine. You obviously don't have anything to add. So please, you don't care and you find it nauseating; go away. It's obvious you will provide nothing beneficial to this thread at all. |
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#33 |
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D.D.D.
Join Date: Apr 2004
Location: In a den in my lair, on the edge of your mind.
Posts: 9,166
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Could you take the bickering to PMs maybe?
I tried Second Life for two days, but it became rapidly apparent that more than ten minutes playing caused my router to disconnect for some reason. So Second Life gets the death penalty. |
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Merry Yarglemas! |
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#34 |
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Scholar
Join Date: Jun 2004
Location: San Diego, CA
Posts: 52
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Wow, I didn't expect so many extra messages since I last checked this. I just returned to mention that I wanted to leave a message for someone so I checked to see if installing the latest Second Life client would help with all the earlier crashes, and it did -- I didn't crash once. Although, I found by this time that I'd lost interest, so I didn't stick around.
I would like to say there are some interesting places to visit there, such as this space museum (thumbnail gallery -- snapshots I took months ago) http://pics.livejournal.com/rserocki/gallery/00038sx3 Although I'm not really interested in it anymore, I appreciate all the work people did for stuff like that. |
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#35 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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Nah, it's petered out.
If Cyborg wants to keep it up (and I doubt he does), we'll take it to PM. My apologies for letting it rage on.
Originally Posted by rserocky
That's why I just don't get why someone can call that premise "revolting", even if SL itself tended to not work well.. |
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#36 |
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Critical Thinker
Join Date: Mar 2007
Location: Adelaide, AUS
Posts: 283
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You guys crack me up
![]() Thanks for the input. The educational opportunities alone seem to make the whole concept worthwhile, even if the current technology is lacking. As far as money making goes, it's early days unless you're into gambling or porn, so reminds me of the internet 10 years ago - which is probably why I'd seriously consider jumping on board. |
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Give a skeptic an inch and they'll measure it |
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#37 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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Nostalgia ftw!
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#38 |
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Penultimate Amazing
Join Date: Jan 2007
Location: Woo*(+-1.10)^20=AGWwoo
Posts: 15,396
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Some time ago there was quite a bit of discussion about Linden releasing the source code to their system and then it being integrated with the Firefox browser. SL runs on servers, each one contains some 40 avatars (the details are well explained in a Wikipedia article). Not if but when something like this is integrated with FF, that is a really big deal.
If not the SL code (which well may be too unstable or unsuitable for technical reasons), then some similar 3d gaming environment code, integrated into FF, would appear to create the style of internet experience described by William Gibson in his various books, Neuromancer for starters. None of the above has anything to do with SL as it exists now, of course... That would indeed be time to jack in.... And goodbye Microsoft! |
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#39 |
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Humanistic Cyborg
Join Date: Nov 2005
Location: San Antonio, Texas
Posts: 10,380
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...
I'm pretty sure that plugging our brains into a full VR simulation that affects all of our five senses is a bit beyond us. Besides, Second Life has fugly graphics. I'd go into other reasons why your post makes no sense, but there's just too many... And yes, I read Neuromancer, and am somewhat a fan of Gibson. I'm right now messing with Shadowrun 4e, which is loosely based off of Gibson's writings. But in no way, shape, or form is our world even close to Gibson's vision. There isn't the dystopiac urban sprawl, the private take-overs of public affairs (I.E., police, etc.), and nor is there the ability to actually plug our minds into our hardware. The comparison is a bit... extreme. Like comparing a new law to 1984 extreme. |
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#40 |
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D.D.D.
Join Date: Apr 2004
Location: In a den in my lair, on the edge of your mind.
Posts: 9,166
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As to plugging into hardware... we are getting closer to this goal, though. Recently (forgive me for failing to look up the article first) I read about a new system of therapy in which a kid is to play some computer games... using his mind. They give him some electrodes, and he sits there and concentrates on playing the game. Apparently it's treatment for some kind of ADHD or something.
Another company makes neurofeedback systems, which employs a combination of conventional controls with brainwave systems to force you to focus more on what you're doing - if your attention wanders, the game becomes sluggish or doesn't work right. If you focus, you move faster, better, etc. So, yeah, we're getting there. |
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Merry Yarglemas! |
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