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Tags iraq , sorcery

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Old 16th August 2003, 05:49 AM   #1
Pyrrho
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Sorcery in Iraq

Fascinating article. If true, it would appear that superstition is a big institution there. I wonder how popular it was before the war...but then, Iraq as a country has been under stress for a long, long time.

http://www.cbsnews.com/stories/2003/...in568616.shtml
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Old 16th August 2003, 06:30 AM   #2
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Re: Sorcery in Iraq

Quote:
Originally posted by Pyrrho
Fascinating article. If true, it would appear that superstition is a big institution there.
http://www.cbsnews.com/stories/2003/...in568616.shtml
Yes, just like every other country in the world.
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Old 16th August 2003, 06:35 AM   #3
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Re: Re: Sorcery in Iraq

Quote:
Originally posted by Lucianarchy
Yes, just like every other country in the world.
Yup. Frequently takes the form of extreme misogyny:

Quote:
Abbas Abdullah, 42, walks in to complain that after one-and-a-half years of marriage, his wife, Zeyneb Fadel, 31, doesn't like him anymore. Abdullah pushes her onto a chair and tells al-Duleimi to exorcise the genie - a Jew, of course - that is competing for her affection.

Al-Duleimi screams Quranic verses into Fadel's ear, converses with the genie inside and beats her with a rubber hose. Abdullah, clearly thrilled, yells at the genie inside his wife: “Get out or I'll pour boiling water over you!”

Zeyneb, her face swollen from tears and pain, confesses quietly to a journalist: “I don't like my husband.”
That's what superstition is all about. Control.
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Old 16th August 2003, 06:51 AM   #4
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Re: Re: Re: Sorcery in Iraq

Quote:
Originally posted by Pyrrho

Yup. Frequently takes the form of extreme misogyny:


That's what superstition is all about. Control.
Mysogyny comes from the culture, and thrives within male orientated society, it has nothing to do with 'superstition'. Mysogynists will use whatever is at their disposal to justify their actions.

International Capitalism "controls" far, *far* more than any superstition.
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Old 16th August 2003, 11:12 AM   #5
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Scary stuff, but sadly predictable in a country where the marketplace of ideas has been so thoroughly bankrupt, and/or a black market for so many years. When there's no good information, the bad kind does seem to rush in to fill the vaccum.

Still, you've got to give them credit for coming up with an all purpose excuse for any mistakes in advance.

Quote:
“We use the genies or the angels,” the magician says. “But we prefer the angels, because the genies lie 75 percent of the time.”
Hmmm, I wonder if it'll give JE or SB any ideas? You know, "Hey, it's not my fault I got it wrong. The genies lie 75% of the time." That could almost explain JE's execrable performances on LKL. Probably the bright lights scare away the angels, so all he's got left to talk to are the genies ... and ... well ... they lie a lot.

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Old 16th August 2003, 10:24 PM   #6
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If they were really practicing sorcery in Iraq, the Iraqi army could have sent out battallions of 5th-or-higher-level wizards against the invading U.S. troops. Do you have any idea how devastatingly effective a hundred simultaneously-cast fireball spells would be? I mean, each spell would have a blast radius of 20 feet and do at least 5d6 of damage (saving throw for half).
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Old 18th August 2003, 09:30 AM   #7
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Quote:
Originally posted by tracer
If they were really practicing sorcery in Iraq, the Iraqi army could have sent out battallions of 5th-or-higher-level wizards against the invading U.S. troops. Do you have any idea how devastatingly effective a hundred simultaneously-cast fireball spells would be? I mean, each spell would have a blast radius of 20 feet and do at least 5d6 of damage (saving throw for half).
Most soldiers would only be 1st or 2nd level fighters and not have a bonus to their Reflex saves. They'd be toast.

Although, a M-1 Abrahms has a longer range than a fireball...
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Old 19th August 2003, 11:37 AM   #8
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You're right, a brigade of charging wizards is a silly idea. They'd all be mowed down by cluster bombs from the air or M-1 Abrams H.E.A.T. rounds at long range.

However, if you strategically positioned your wizards as snipers....
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Old 19th August 2003, 12:15 PM   #9
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Yes, a wizard (or better yet, a Sorcerer) would make an excellent sniper. Fireballs have no miss chance unlike a rocket propelled grenade. Or he could cast true strike on himself and fire away with a bolt action rifle and be a crack shot even at long range.
















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Old 19th August 2003, 01:21 PM   #10
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be better to just get a really powerful wizard to cast Improved Wish and just get rid of the invading army in one fell stroke.
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Old 19th August 2003, 02:08 PM   #11
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Quote:
Originally posted by EdipisReks
be better to just get a really powerful wizard to cast Improved Wish and just get rid of the invading army in one fell stroke.
Have to be careful on the wording, your wish might be fulfilled by a nuclear barrage annihilating both the occupying army and your entire country.

(depends on how evil the DM (GM?) is, I suppose. )
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Old 19th August 2003, 02:12 PM   #12
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I take it back about a wizard being a good sniper. Have a cleric animate a zombie, and have him be a sniper. Why? No heartbeat or breathing to mess up his aim.
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Old 19th August 2003, 02:51 PM   #13
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Yeah, but zombies only have 1 hit die. And as everybody knows, how much damage you can absorb before being killed determines how accurate you are with a weapon.
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Old 19th August 2003, 04:03 PM   #14
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Quote:
Originally posted by Aoidoi
Have to be careful on the wording, your wish might be fulfilled by a nuclear barrage annihilating both the occupying army and your entire country.

(depends on how evil the DM (GM?) is, I suppose. )
this problem is easily solved by making the wish as long as is necessary to cover all the little possible issues. 10,000 pages would be a good start.
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Old 19th August 2003, 05:48 PM   #15
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And don't forget to wish not to be aged 5 years or lose experience points or need 2d8 days of bed rest. Those can be a killer.
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Old 19th August 2003, 10:49 PM   #16
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All you would need is Improved Invisibility. You could plant bombs, and get passwords, for starters. You would always know what the US was up to, and could kill whoever you needed to.

Better yet, cast it on a ranger or an army of rangers, no one will hear them coming, they could sabotage tanks, cars, weapons.

Apart from that area spells would be best, lets see the US army deal with Mass Blindness and Deafness, or Sunburst.

Hell, Time Stop, properly applied, would be all you need.
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Old 20th August 2003, 05:56 AM   #17
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Quote:
Originally posted by tracer
Yeah, but zombies only have 1 hit die. And as everybody knows, how much damage you can absorb before being killed determines how accurate you are with a weapon.
Well, they have 2 hit dice. But I'd rather take a good, high level sniper, kill him, and use the zombie template on him, for a high level zombie. The Iraqi army could have made bazillions of zombies and skeletons with a few 5th level clerics. And you wouldn't have to worry about them deserting.

I wonder if improved invisibility works against thermal imaging?
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Old 20th August 2003, 11:10 AM   #18
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Since there's no such thing as thermal imaging in 3rd Edition, we don't really know if improved invisibility would work against it or not.

However, if you're willing to go back to the old 1st or 2nd Edition rules, there was such a thing as infravision. What did the 1st and 2nd Edition rules have to say about Infravision's ability (or lack thereof) to see invisible creatures?
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Old 20th August 2003, 01:24 PM   #19
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Invisibility fooled infravision and ultravision. True Seeing was required to see invisible creatures still.

I made a d20 Shadowrun conversion right after 3rd edition came out. I had a rule that 3rd level and lower illusions (like regular invisibility) did not fool technology. 4th level and higher did. Arbitrary, but fair I thought.
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Old 20th August 2003, 05:55 PM   #20
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Quote:
Originally posted by Hexxenhammer
True Seeing was required to see invisible creatures still.
If all you wanted to do was see invisible creatures, the 6th-level true seeing spell was overkill.

All you needed was a plain old 3rd-level detect invisibilty spell. The only kind of invisibility that detect invisibilty couldn't see through was dust of disappearance. (I'm not sure about the invisibility conferred by etherealness, though.)
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Old 20th August 2003, 08:28 PM   #21
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Quote:
Originally posted by tracer

If all you wanted to do was see invisible creatures, the 6th-level true seeing spell was overkill.

All you needed was a plain old 3rd-level detect invisibilty spell. The only kind of invisibility that detect invisibilty couldn't see through was dust of disappearance. (I'm not sure about the invisibility conferred by etherealness, though.)
Stop raining on my rules-lawyering!
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Old 21st August 2003, 09:43 AM   #22
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tracer
Quote:
All you needed was a plain old 3rd-level detect invisibilty spell. The only kind of invisibility that detect invisibilty couldn't see through was dust of disappearance. (I'm not sure about the invisibility conferred by etherealness, though.)
Actually see invisible is only 2nd level. There is a cleric spell called invisibility purge that removes all invisibility within an area or you could have the wizard 5th or sorcerer 6th (sorcerer's don’t' get 3rd level spells until 6th level) meta-magic glitter dust over an area to find all the invisible creatures.
NOTE: I know glitter dust is already and area spell but it covers a very small area and you would want to enhance the spell to increase the area covered.

Or combine the ideas and have the arcane caster use invisibility 10' radius, the cleric cast create water to make an area muddy and then when the troops and vehicles go through the arcane cast transmute mud to stone.

Ossai
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Old 21st August 2003, 10:47 AM   #23
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Originally posted by Ossai
Actually see invisible is only 2nd level. There is a cleric spell called invisibility purge that removes all invisibility within an area or you could have the wizard 5th or sorcerer 6th (sorcerer's don’t' get 3rd level spells until 6th level) meta-magic glitter dust over an area to find all the invisible creatures.
NOTE: I know glitter dust is already and area spell but it covers a very small area and you would want to enhance the spell to increase the area covered.
Bah, you crazy kids and your fancy-schmancy newfangled 3rd and 3.5th Edition rules!

Why, when I was your age, we didn't have sorcerers or see invisible spells. We had to put up with rulebooks claiming to have been authored by Gary Gygax, with 100 gradiations of Strength between Strength 18 and Strength 19, and negative armor classes, and to-hit charts (charts!) for each different kind of character class. And weeeeeeeeee liked it!*



*) We especially liked the part where fireball and lightning bolt spells had no upper limit on the number of damage dice they did -- a 35th-level magic-user would cast 35d6 fireballs. Ah, those were the days!
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Old 21st August 2003, 11:52 AM   #24
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Quote:
Originally posted by tracer

Bah, you crazy kids and your fancy-schmancy newfangled 3rd and 3.5th Edition rules!

Why, when I was your age, we didn't have sorcerers or see invisible spells. We had to put up with rulebooks claiming to have been authored by Gary Gygax, with 100 gradiations of Strength between Strength 18 and Strength 19, and negative armor classes, and to-hit charts (charts!) for each different kind of character class. And weeeeeeeeee liked it!*



*) We especially liked the part where fireball and lightning bolt spells had no upper limit on the number of damage dice they did -- a 35th-level magic-user would cast 35d6 fireballs. Ah, those were the days!
Some of us old-timers made the switch you know. Gotta keep up with the times. I started on 1st edition in nigh on Nineteen Tickity-five. Had to say "Tickity" because Qadafi had stolen the word "Eighty". What was I saying? Oh yes. In my day you had to play D&D with an onion on your belt, as was the style of the time...
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Old 21st August 2003, 12:36 PM   #25
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Quote:
Bah, you crazy kids and your fancy-schmancy newfangled 3rd and 3.5th Edition rules!
Hey, I started off with the Red Boxed set that carried characters to 3rd level. I still like AD&D 1st edition where magic missile was basically a machine gun effect at high levels.

Quote:
negative armor classes, and to-hit charts (charts!) for each different kind of character class.
WE didn't need no stinkin chart! WE had THACO memorized for our characters.

Hexxenhammer
I remember well the days of the holy 'belt onion.'

Ossai
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Old 21st August 2003, 07:04 PM   #26
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Quote:
Originally posted by Ossai
WE didn't need no stinkin chart! WE had THACO memorized for our characters.
But back in the 1st Edition days, THAC0 wasn't enough! Remember what happened when your to-hit chart reached "20"?
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Old 21st August 2003, 08:34 PM   #27
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i used to play without rules, because books were so expensive and made with papyrus. now those were the days: going down the street, pretending people were orcs and chopping their heads off with your khopesh!
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